They found many bugs and also provided editorial feedback on this post so that it is easy to read and actually matches what is in the game.īefore offering feedback and/or reporting a bug, we kindly ask that you read this whole message and the linked Player Guide and Known Issues to get up to date on the current game state. I want to express a huge amount of gratitude to the players who tested the items listed below on our QA server. We also polished some existing characters including the Ice Wolves, the Crown Merchant, and the Frostgeist victims. Skeleton Plunderers & Polish: Skeleton Plunderers (who look remarkably like pirate skeletons) are the latest addition to the armies of the Undead. Finally, we added Pattern Removers to the game as another option in addition to salvage and replacement for retrieving applied eternal patterns. We also improved the Commission Player Vendors such that they now charge a commission when an item is sold rather than a fee when it is listed. knowing when to heal), and they are more aware of their combat environment.Ĭrafting & Economy: We added a ton of new recipes and patterns to the game, including recipes for banners, bathtubs, Elven lights, and a new cloak. They are more powerful as the party levels up, they have many more abilities to use, they are better at using their abilities (i.e. Finally, there is a new set of quests leading to underground areas in the Perennial Coast that tie into story elements from Solace Bridge Outskirts.Ĭompanions: Rounding out your party with the three Companions in Offline Mode will be much more rewarding in Release 54. There are also now side quests to obtain the gear the Companions wield and that gear has virtue effects tied to it. Story Polish and Side Quests: We continue to polish the story with additional side quests, balance, and dialogue additions including backer NPCs for the Novian capital of Central Brittany. Additionally, we polished almost 20 different scenes in the game with various improvements like additional conversations, new books, quest improvements, and additional traps. In Release 54, we uncloned two more adventure scenes: Upper Tears and Shaminian Hills. New and Polished Scenes: Steady progress continues on rebuilding scenes that were previously cloned from other scenes. Performance: We have made major improvements to both framerate and load times through a combination of Unity upgrades, asset optimization, performance fallbacks, and bug fixes. We will be spending more time on enemy behaviors and repeatable content in the next release and in Q3. We made strong progress on performance, physical goods, improved reward cycle, user interface polish, player direction and story polish. We were able to address most of the items on that list in some fashion. Release 54 is the second release in which we focused on the current iteration of our Top 10 Priorities (from Q2 2018 post). Release 54 of Shroud of the Avatar goes live this Thursday, May 31, at 10:30 AM US Central Daylight Time (15:30 UTC). As promised, we are continuing our cadence of monthly releases, just as before. Release 54 is our second release since launching out of Early Access.
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